Bullet Ville

Set at the "frontier" of human kind, in a melting pot of our own and alien cultures, Bullet Ville is a MOBA (multiplayer online battle arena) game mixing up past and future, human and alien.

I was in charge with the aesthetics of the environment scenes.

Each scene was constructed inside Unity engine and was playable even from this early stage of development.
This workflow allowed us to move from pre-production to production faster, since we already had the lighting setup, models, proportions, and rough layout set inside the engine.